
The Vast Majority of Top-Selling iPhone Apps Are Games and Time-WastersĪpple's list of top-selling iPhone Apps, as of April, included Crash Bandicoot, Koi Pond, Bejeweled 2 and, of course, iFart Mobile. "I was going to to pay the rent and get something to eat," co-developer Ivan Galic said. Sadly, the app sold just 26 copies in its first three days on the market. Instead of fish floating in a pond, ILikeCereal!! featured cereal swirling around a bowl, responding to the iPhone's accelerometer. The two-man development team hoped to follow the simple aesthetics of The Blimp Pilots' popular Koi Pond app. History repeats itself.įor Every Success Story, There's a Sob Story, Tooįor an example of app optimism turned sour, check out Marroni Electronic Entertainment's hysterically self-deprecating tale of its "iLikeCereal!!" app. Of course, only big companies were able to market their products in such a crowded market, while small-time developers languished and moved on to Facebook, and now mobile apps.

#IFART PROFIT PC#
When simple, downloadable PC games became the rage in 2007, game developers big and small jumped on the trend. That's because when one person strikes gold, and everyone follows, there are simply too many people and not enough resources for everyone to profit.įor some modern history, check out Forbes' fascinating tale of the "casual games gold rush" and subsequent bust. Very brief history lesson: Though the California Gold Rush was important for westward expansion, few people got rich.
